Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deduce

1U · Instant

Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Kefnet the Mindful 2ULegendary Creature — God Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand. 5/5
Stupefying Touch 1UEnchantment — Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
Sudden Salvation 2WWInstant Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Roilmage's Trick 3UInstant Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
Spelling Bee 2GCreature — Alien Insect Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. 1/1
Eternity Snare 5UEnchantment — Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Precognitive Perception 3UUInstant Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Inspired Sphinx 5UUCreature — Sphinx Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. 5/5
Zameck Guildmage GUCreature — Elf Wizard {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Invasion of Vryn 3UBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.
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