Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Decoy Gambit

2U · Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

Similar cards

Color identity:
NameManaTypeText
Esior, Wardwing Familiar 1ULegendary Creature — Bird Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.) 1/3
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Aether Shockwave 3WInstant Choose one — • Tap all Spirits. • Tap all non-Spirit creatures.
Shire Shirriff 1WCreature — Halfling Soldier Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. 2/2
Diminishing Returns 2UUSorcery Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Slitherwisp UBBCreature — Elemental Nightmare Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2
Ambergris, Agent of Tyranny 2BRLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Ugin's Labyrinth Land Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead. {T}: Return the exiled card to its owner's hand.
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Ancient Hellkite 4RRRCreature — Dragon Flying {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking. 6/6
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