Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Declaration in Stone

1W · Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Similar cards

Color identity:
NameManaTypeText
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Busted! 1UInstant Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
Forger's Foundry 2UArtifact {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
Noxious Gearhulk 4BBArtifact Creature — Construct Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. 5/4
Back from the Brink 4UUEnchantment Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Galvanic Giant 3UCreature — Giant Wizard Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it. 3/3
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
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