Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Declaration in Stone

1W · Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Similar cards

Color identity:
NameManaTypeText
Hikari, Twilight Guardian 3WWLegendary Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4
Charge Across the Araba 4WInstant — Arcane Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Storm the Citadel 4GSorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Akroan Phalanx 3WCreature — Human Soldier Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
Bereaved Survivor 2WCreature — Human Peasant When another creature you control dies, transform Bereaved Survivor. 2/1
Command the Chaff 4UUInstant Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff.
Chandra's Outrage 2RRInstant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
First Volley 1RInstant — Arcane First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Sanguine Savior 1WBCreature — Vampire Cleric Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. 2/1
Haradrim Spearmaster 2RCreature — Human Warrior Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3
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