M:tG card similarity search
U · Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Aether Web | 1G | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) |
| Daru Mender | W | Creature — Human Cleric | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. 1/1 |
| Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
| Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. | |
| Duke Ulder Ravengard | 4RW | Legendary Creature — Human Noble Soldier | At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
| Angelic Intervention | 1W | Instant | Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.) |
| Fyndhorn Bow | 2 | Artifact | {3}, {T}: Target creature gains first strike until end of turn. |
| Iron Lance | 2 | Artifact | {3}, {T}: Target creature gains first strike until end of turn. |
| Noble Steeds | 2W | Enchantment | {1}{W}: Target creature gains first strike until end of turn. |
| Woodweaver's Puzzleknot | 2 | Artifact | When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. |