Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Debt to the Kami

2B · Instant

Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.

Similar cards

Color identity:
NameManaTypeText
Irascible Wolverine 2RCreature — Wolverine When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Chronomantic Escape 4WWSorcery Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Pet Project Artifact — Contraption Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
Ob Nixilis's Cruelty 2BInstant Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Entangler 2WWEnchantment — Aura Enchant creature Enchanted creature can block any number of creatures.
Cloudshredder Sliver RWCreature — Sliver Sliver creatures you control have flying and haste. 1/1
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Predatory Rampage 3GGSorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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