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17 May 2024: Card library updated.

Debt to the Deathless

XWWBB · Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Similar cards

Color identity:
NameManaTypeText
Nighthawk Scavenger 1BBCreature — Vampire Rogue Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. 1+*/3
Blood RGSorcery Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
Arcbound Javelineer WArtifact Creature — Soldier {T}, Remove X +1/+1 counters from Arcbound Javelineer: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/1
Drown in Dreams X2UInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.
Market 2USorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
Exemplar of Strength 1GCreature — Human Warrior When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. 4/4
Diamond Mare 2Artifact Creature — Horse As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3
Sorin, Vampire Lord 4BBLegendary Planeswalker — Sorin [+1]: Up to one target creature gets +2/+0 until end of turn. [−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. [−8]: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature." Loyalty 4
Noble Heritage 1WLegendary Enchantment — Background Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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