Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deathleaper, Terror Weapon

2RG · Legendary Creature — Tyranid

Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3

Similar cards

Color identity:
NameManaTypeText
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Binding Mummy 1WCreature — Zombie Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. 2/2
Cosi's Ravager 3RCreature — Elemental Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker. 2/2
Liliana, Waker of the Dead 2BBLegendary Planeswalker — Liliana [+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. [−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste." Loyalty 4
Soul Reap 1BSorcery Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
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Voyager Drake 3UCreature — Drake Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3
Steel Overseer 2Artifact Creature — Construct {T}: Put a +1/+1 counter on each artifact creature you control. 1/1
Alpine Watchdog 1WCreature — Dog Vigilance (Attacking doesn't cause this creature to tap.) 2/2
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
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