M:tG card similarity search
2RG · Legendary Creature — Tyranid
Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Gladewalker Ritualist | 2G | Creature — Shapeshifter | Changeling (This card is every creature type.) Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card. 3/3 |
| Skarrg Guildmage | RG | Creature — Human Shaman | {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2 |
| Commander's Insignia | 2WW | Enchantment | Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. |
| Vinelasher Kudzu | 1G | Creature — Plant | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. 1/1 |
| Thought Monitor | 6U | Artifact Creature — Construct | Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2 |
| Pygmy Kavu | 3G | Creature — Kavu | When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2 |
| Nissa of Shadowed Boughs | 2BG | Legendary Planeswalker — Nissa | Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it. Loyalty 4 |
| Turntimber Ascetic | 4G | Creature — Giant Cleric | When Turntimber Ascetic enters the battlefield, you gain 3 life. 5/4 |
| Stonehewer Giant | 3WW | Creature — Giant Warrior | Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. 4/4 |
| Inspiring Call | 2G | Instant | Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |