M:tG card similarity search
2RG · Legendary Creature — Tyranid
Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
| Rope Line Attendant | GW | Creature — Cat Citizen | When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." 2/2 |
| Brutal Cathar | 2W | Creature — Human Soldier Werewolf | When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| Rune of Speed | 1R | Enchantment — Aura Rune | Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." |
| Sea Hag | 4U | Creature — Hag | When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. 3/5 |
| Seer's Sundial | 4 | Artifact | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. |
| Ovalchase Daredevil | 3B | Creature — Human Pilot | Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. 4/2 |
| Nurturing Presence | 1W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |
| Worldgorger Dragon | 3RRR | Creature — Nightmare Dragon | Flying, trample When Worldgorger Dragon enters the battlefield, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. 7/7 |
| Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |