Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death Cultist

B · Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Nihiloor 2WUBLegendary Creature — Horror When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5
Pulse of the Fields 1WWInstant You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Moonlit Wake 2WEnchantment Whenever a creature dies, you gain 1 life.
Glimmerpost Land — Locus When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
Senate Guildmage WUCreature — Human Wizard {W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card. 2/2
Cleric of the Forward Order 1WCreature — Human Cleric When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. 2/2
Lich's Mastery 3BBBLegendary Enchantment Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Anguished Unmaking 1WBInstant Exile target nonland permanent. You lose 3 life.
Creakwood Ghoul 4BCreature — Plant Zombie {B/G}{B/G}: Exile target card from a graveyard. You gain 1 life. 3/3
Page 75