Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Death Cultist

B · Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
A-Demon's Due 3BInstant Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Bitter Revelation 3BSorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Haakon, Stromgald Scourge 1BBLegendary Creature — Zombie Knight You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life. 3/3
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Reign of Terror 3BBSorcery Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Fretwork Colony 1BCreature — Insect Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. 1/1
Marionette Master 4BBCreature — Human Artificer Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. 1/3
Arctic Nishoba 5GCreature — Cat Warrior Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6
Volrath's Gardens 1GEnchantment {2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
Page 121