M:tG card similarity search
B · Creature — Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Roar of Jukai | 2G | Instant — Arcane | If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Rotwidow Pack | 2BG | Creature — Spider | Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. 2/4 |
Deep Analysis | 3U | Sorcery | Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Tinybones Joins Up | B | Legendary Enchantment | When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. |
Archangel's Light | 7W | Sorcery | You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. |
Death Charmer | 2B | Creature — Worm Mercenary | Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}. 2/2 |
Braids, Arisen Nightmare | 1BB | Legendary Creature — Nightmare | At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. 3/3 |
Soul's Attendant | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you may gain 1 life. 1/1 |
Tandem Tactics | 1W | Instant | Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |