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17 May 2024: Card library updated.

Dearly Departed

4WW · Creature — Spirit

Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5

Similar cards

Color identity:
NameManaTypeText
Verazol, the Split Current XGULegendary Creature — Serpent Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 0/0
Ring of Valkas 2Artifact — Equipment Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Jungle Delver GCreature — Merfolk Warrior {3}{G}: Put a +1/+1 counter on Jungle Delver. 1/1
Woodland Sleuth 3GCreature — Human Scout Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. 2/3
Shabraz, the Skyshark 3WULegendary Creature — Shark Bird Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. {W/U}: Target Human gains flying until end of turn. 3/3
Ichor Shade 2BCreature — Phyrexian Shade At the beginning of your end step, if an artifact or creature was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ichor Shade. 2/3
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Restless Apparition W/BW/BW/BCreature — Spirit {W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Goblin War Drums 2REnchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
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