M:tG card similarity search
4WW · Creature — Spirit
Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Markov Dreadknight | 3BB | Creature — Vampire Knight | Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3 |
Sphinx of Magosi | 3UUU | Creature — Sphinx | Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 |
Lotus-Eye Mystics | 3W | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. 3/2 |
Fluttershy | 1GW | Legendary Creature — Pegasus | Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4 |
Ninth Bridge Patrol | 1W | Creature — Dwarf Soldier | Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1 |
The Cinematic Phoenix | 3BR | Legendary Creature — Phoenix | Flying, haste, protection from red {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. 4/4 |
Noosegraf Mob | 4BB | Creature — Zombie | Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. 0/0 |
Grand Ball Guest | 1R | Creature — Human Peasant | Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. 2/2 |
Imperial Aerosaur | 3W | Creature — Dinosaur | Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3 |
Haazda Vigilante | 4W | Creature — Giant Soldier | Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. 4/4 |