M:tG card similarity search
1 · Artifact — Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Dawnglade Regent | 5GG | Creature — Elk | When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8 |
| Dispeller's Capsule | W | Artifact | {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. |
| Seal of Cleansing | 1W | Enchantment | Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
| Seal of Primordium | 1G | Enchantment | Sacrifice Seal of Primordium: Destroy target artifact or enchantment. |
| Elvish Hexhunter | G/W | Creature — Elf Shaman | {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. 1/1 |
| Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. | |
| Ghastly Demise | B | Instant | Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. |
| Bomb Squad | 3R | Creature — Dwarf | {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1 |
| Silumgar Monument | 3 | Artifact | {T}: Add {U} or {B}. {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. |
| Dread Statuary | Land | {T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. |