M:tG card similarity search
1 · Artifact — Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Assimilation Aegis | 1WU | Artifact — Equipment | When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2} |
| Mournwillow | 1BG | Creature — Plant Skeleton | Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2 |
| Insolence | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. |
| Gloomlance | 3BB | Sorcery | Destroy target creature. If that creature was green or white, its controller discards a card. |
| Triton Tactics | U | Instant | Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. |
| Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |
| Slimy Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Swamp until end of turn. 2/2 |
| Mogg Toady | 1R | Creature — Goblin | Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2 |
| Dwarven Nomad | 2R | Creature — Dwarf Nomad | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
| Kalemne's Captain | 3WW | Creature — Giant Soldier | Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. 5/5 |