M:tG card similarity search
2G · Creature — Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Bouncer's Beatdown | 2G | Instant | This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead. |
| Ground Assault | RG | Sorcery | Ground Assault deals damage to target creature equal to the number of lands you control. |
| Rumbling Rockslide | 3R | Sorcery | Rumbling Rockslide deals damage to target creature equal to the number of lands you control. |
| Stonefury | 3RR | Instant | Stonefury deals damage to target creature equal to the number of lands you control. |
| Struggle | 2R | Instant | Struggle deals damage to target creature equal to the number of lands you control. |
| Harnessed Lightning | 1R | Instant | Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. |
| Torn Between Heads | Sorcery | Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player. | |
| Strategy, Schmategy | 1R | Sorcery | Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times. |
| Sigarda's Splendor | 2WW | Enchantment | As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
| White Plume Adventurer | 2W | Creature — Orc Cleric | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3 |