M:tG card similarity search
1G · Creature — Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Keeper of Progenitus | 3G | Creature — Elf Druid | Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced. 1/3 |
| Diminished Returner | 1BB | Creature — Phyrexian Skeleton | Diminished Returner enters the battlefield tapped. {B}{B}: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater. 4/3 |
| Dimir House Guard | 3B | Creature — Skeleton | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3 |
| Don't Blink | 1U | Instant | Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Vanguard of the Rose | 1W | Creature — Vampire Knight | {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it. 3/1 |
| Ankh of Mishra | 2 | Artifact | Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
| New Benalia | Land | New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}. | |
| Temple of Abandon | Land | Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}. | |
| Temple of Deceit | Land | Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}. | |
| Temple of Enlightenment | Land | Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}. |