M:tG card similarity search
3WW · Creature — Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/4
Name | Mana | Type | Text |
---|---|---|---|
Cursebound Witch | B | Creature — Human Warlock | When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook. 1/2 |
Diregraf Escort | G | Creature — Human Cleric | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1 |
Sky Weaver | 1U | Creature — Metathran Wizard | {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1 |
Rakdos Ragemutt | 3BR | Creature — Elemental Dog | Lifelink, haste 3/3 |
Ratcatcher Trainee | 1R | Creature — Human Peasant | As long as it's your turn, Ratcatcher Trainee has first strike. 2/1 |
Commander's Authority | 4W | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token." |
Impetuous Sunchaser | 1R | Creature — Human Soldier | Flying, haste Impetuous Sunchaser attacks each combat if able. 1/1 |
Kwende, Pride of Femeref | 3W | Legendary Creature — Human Knight | Double strike Creatures you control with first strike have double strike. 2/2 |
Selective Adaptation | 4GG | Sorcery | Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. |
Urban Daggertooth | 2GG | Creature — Dinosaur | Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3 |