M:tG card similarity search
2W · Creature — Kor Wizard
Flying {8}: Tap all creatures target player controls. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Treacherous Terrain | 6RG | Sorcery | Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
| Faerie Conclave | Land | Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. | |
| Brushstroke Paintermage | 3U | Creature — Human Wizard | {T}: Target permanent's artist becomes the artist of your choice until end of turn. 2/3 |
| Knacksaw Clique | 3U | Creature — Faerie Rogue | Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.) 1/4 |
| Gravity Well | 1GG | Enchantment | Whenever a creature with flying attacks, it loses flying until end of turn. |
| Castle Vantress | Land | Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2. | |
| Ebony Fly | 2 | Artifact | Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. |
| Spined Basher | 2B | Creature — Zombie Beast | Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
| Runic Shot | W | Sorcery | Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2. |
| Seascape Aerialist | 4U | Creature — Merfolk Wizard Ally | Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3 |