M:tG card similarity search
1W · Creature — Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Back to Nature | 1G | Instant | Destroy all enchantments. |
| Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
| Tempest of Light | 2W | Instant | Destroy all enchantments. |
| Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |
| Tranquility | 2G | Sorcery | Destroy all enchantments. |
| Soul's Attendant | W | Creature — Human Cleric | Whenever another creature enters the battlefield, you may gain 1 life. 1/1 |
| Staff of the Death Magus | 3 | Artifact | Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life. |
| Well | W | Sorcery | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
| Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
| Quagmire Druid | 2B | Creature — Zombie Druid | {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2 |