Card Codex

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17 May 2024: Card library updated.

Dawnbringer Cleric

1W · Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3

Similar cards

Color identity:
NameManaTypeText
Impale 2BBSorcery Destroy target creature.
Murder 1BBInstant Destroy target creature.
Verdant Haven 2GEnchantment — Aura Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Royal Assassin 1BBCreature — Human Assassin {T}: Destroy target tapped creature. 1/1
Parasitic Impetus 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Creeping Chill 3BSorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Break Down 2GInstant Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Extinguish the Light 2BBInstant Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Finders, Keepers 5BSorcery Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Forsake the Worldly 2WInstant Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
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