Card Codex

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17 May 2024: Card library updated.

Dawn of the Dead

2BBB · Enchantment

At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Vampire Opportunist 1BCreature — Vampire {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1
Smelt-Ward Ignus 1RCreature — Elemental {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1
Firefiend Elemental 3RCreature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2
Exhumer Thrull 5BCreature — Thrull Haunt (When this creature dies, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. 3/3
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Thundering Giant 3RRCreature — Giant Haste (This creature can attack and {T} as soon as it comes under your control.) 4/3
Game Preserve 2GEnchantment At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Keeper of Keys 3UUCreature — Human Rogue Mutant When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. 4/4
Apocalypse Demon 4BBCreature — Demon Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. */*
Dreampod Druid 1GCreature — Human Druid At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. 2/2
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