Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dawn of Hope

1W · Enchantment

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Similar cards

Color identity:
NameManaTypeText
Molten Birth 1RRSorcery Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Merfolk Looter 1UCreature — Merfolk Rogue {T}: Draw a card, then discard a card. 1/1
Broodbirth Viper 4UCreature — Snake Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. 3/3
Lock and Load 2USorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Arctic Wolves 3GGCreature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5
Mnemonic Sphere 1UArtifact {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.
Beetleback Chief 2RRCreature — Goblin Warrior When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. 2/2
Goblin Gang Leader 2RRCreature — Goblin Warrior When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. 2/2
Raffine's Guidance WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
Electropotence 2REnchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
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