M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Stitchwing Skaab | 3U | Creature — Zombie Horror | Flying {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. 3/1 |
Skyrider Elf | XGU | Creature — Elf Warrior Ally | Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 0/0 |
Heron of Hope | 3W | Creature — Bird | Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: Heron of Hope gains lifelink until end of turn. 2/3 |
Applied Aeronautics | Artifact — Contraption | Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. | |
Liege of the Pit | 5BBB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7 |
Shauku, Endbringer | 5BB | Legendary Creature — Vampire | Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. {T}: Exile target creature and put a +1/+1 counter on Shauku. 5/5 |
Chrome Host Seedshark | 2U | Creature — Phyrexian Shark | Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 2/4 |
Serra Redeemer | 3WW | Creature — Angel Soldier | Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. 2/4 |
Hoarding Broodlord | 5BBB | Creature — Dragon | Convoke Flying When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke. 7/6 |
Faerie Mastermind | 1U | Creature — Faerie Rogue | Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1 |