Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dawn Elemental

WWWW · Creature — Elemental

Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3

Similar cards

Color identity:
NameManaTypeText
Wilson, Subtle Bear 1GULegendary Creature — Bear Warrior Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3
Thryx, the Sudden Storm 3UULegendary Creature — Elemental Giant Flash Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. 4/5
Cipherbound Spirit Creature — Spirit Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2
Defiant Thundermaw Creature — Dragon Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4
Raking Canopy 1GGEnchantment Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Niv-Mizzet, Parun UUURRRLegendary Creature — Dragon Wizard This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. 5/5
Marath, Will of the Wild RGWLegendary Creature — Elemental Beast Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Plot Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Vortex Runner 2UCreature — Human Wizard As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
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