Card Codex

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17 May 2024: Card library updated.

Dawn's Reflection

3G · Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Similar cards

Color identity:
NameManaTypeText
Tranquil Domain 1GInstant Destroy all non-Aura enchantments.
Vision Skeins 1UInstant Each player draws two cards.
Second Sunrise 1WWInstant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Predator's Gambit BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sundering Titan 8Artifact Creature — Golem When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10
Abzan Runemark 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
Spirit Away 5UUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
White Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward.
Seize the Day 3RSorcery Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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