M:tG card similarity search
2B · Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Charismatic Vanguard | 2W | Creature — Dwarf Soldier | {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2 |
| Strength from the Fallen | 1G | Enchantment | Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
| Family's Favor | 2G | Enchantment | Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.) |
| Thunderous Might | 1R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) |
| Drown in Filth | BG | Sorcery | Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard. |
| Black Hole | 3B | Sorcery | Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. |
| Ferrovore | 2R | Creature — Beast | {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn. 2/2 |
| Blaster, Morale Booster | Legendary Artifact | Modular 3 {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. | |
| Pack Mastiff | 1R | Creature — Dog | {1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. 2/2 |
| Rattlechains | 1U | Creature — Spirit | Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1 |