M:tG card similarity search
2B · Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Mogg Raider | R | Creature — Goblin | Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1 |
| Optimus Prime, Autobot Leader | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime. 6/8 | |
| Favor of Jukai | 3G | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. |
| Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
| Starlit Mantle | 1U | Enchantment — Aura | Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
| Wrecking Ogre | 4R | Creature — Ogre Warrior | Double strike Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. 3/3 |
| Bloodhill Bastion | Plane — Equilor | Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control. | |
| Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| The Archimandrite | 2URW | Legendary Creature — Human Advisor | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5 |
| Fate Transfer | 1U/B | Instant | Move all counters from target creature onto another target creature. |