M:tG card similarity search
1W · Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Cathedral Acolyte | 1G | Creature — Human Cleric | Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2 |
| Rhoda, Geist Avenger | 3W | Legendary Creature — Human Soldier | Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. 3/3 |
| Bond of Discipline | 4W | Sorcery | Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn. |
| A-Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
| Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
| Deeproot Pilgrimage | 1U | Enchantment | Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof. |
| Angelic Field Marshal | 2WW | Creature — Angel | Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3 |
| Empyrial Plate | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each card in your hand. Equip {2} |
| The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
| Selfless Spirit | 1W | Creature — Spirit Cleric | Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1 |