Card Codex

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17 May 2024: Card library updated.

Daru Spiritualist

1W · Creature — Human Cleric

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Adamant Will 1WInstant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Destined 1BInstant Target creature gets +1/+0 and gains indestructible until end of turn.
Mortal's Resolve 1GInstant Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Unlikely Aid 1BInstant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Markov Baron 2BCreature — Vampire Noble Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/2
Spire Mangler 2BCreature — Insect Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1
Stone Haven Outfitter 1WCreature — Kor Artificer Ally Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. 2/2
Goblin General 1RRCreature — Goblin Warrior Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. 1/1
Tajuru Preserver 1GCreature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Fabled Path of Searo Point Legendary Land — Mountain {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.
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