Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Darksteel Reactor

4 · Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Similar cards

Color identity:
NameManaTypeText
Spike Breeder 3GCreature — Spike Spike Breeder enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token. 0/0
Spike Soldier 2GGCreature — Spike Soldier Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0
The Twelfth Doctor 3URLegendary Creature — Time Lord Doctor The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. 4/4
Vulturous Zombie 3BGCreature — Plant Zombie Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. 3/3
Shield Broker 3UUCreature — Cephalid Advisor When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4
Frenzied Raider 1RCreature — Demon Berserker Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider. 2/2
Farmstead WWWEnchantment — Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Lumberknot 2GGCreature — Treefolk Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot. 1/1
Vengeful Warchief 4BCreature — Orc Warrior Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) 4/4
Makindi Shieldmate 2WCreature — Kor Soldier Ally Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. 0/3
Page 76