Card Codex

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17 May 2024: Card library updated.

Darksteel Garrison

2 · Artifact — Fortification

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Similar cards

Color identity:
NameManaTypeText
Purestrain Genestealer 2GCreature — Tyranid Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1/1
Phantasmal Fiend 3BCreature — Illusion {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5
Legion Lieutenant WBCreature — Vampire Knight Other Vampires you control get +1/+1. 2/2
Bant Battlemage 2WCreature — Human Wizard {G}, {T}: Target creature gains trample until end of turn. {U}, {T}: Target creature gains flying until end of turn. 2/2
Harvester of Misery 3BBCreature — Spirit Menace When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. {1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. 5/4
Retribution of the Ancients BEnchantment {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
Tattoo Ward 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.
Blightcaster 3BCreature — Human Wizard Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3
Portent Tracker 1GCreature — Satyr Scout {T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. 1/1
Gift of Wrath 3REnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
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