M:tG card similarity search
XXB · Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
| Name | Mana | Type | Text |
|---|---|---|---|
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |
| Hunted Dragon | 3RR | Creature — Dragon | Flying, haste When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike. 6/6 |
| New New York | Plane — New Earth | At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. | |
| Cultbrand Cinder | 4B/R | Creature — Elemental Shaman | When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. 3/3 |
| Valor of the Worthy | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
| Carrion Howler | 3B | Creature — Zombie Wolf | Pay 1 life: Carrion Howler gets +2/-1 until end of turn. 2/2 |
| Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
| Sanctum of the Sun | Legendary Land | (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total. | |
| Bridled Bighorn | 3W | Creature — Sheep Mount | Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/4 |
| Dauthi Embrace | 2B | Enchantment | {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) |