M:tG card similarity search
R · Creature — Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Gloryscale Viashino | 1RGW | Creature — Viashino Soldier | Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3 |
| Storm Skreelix | 3UR | Creature — Drake Horror | Flying Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. 2/4 |
| Minas Morgul, Dark Fortress | Legendary Land | Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) | |
| Encroaching Mycosynth | 3U | Artifact | Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield. |
| Strength of Night | 2G | Instant | Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
| Woodland Patrol | 2G | Creature — Human Scout | Vigilance 3/2 |
| Hand of Honor | WW | Creature — Human Samurai | Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2 |
| Revolutionary Rebuff | 1U | Instant | Counter target nonartifact spell unless its controller pays {2}. |
| Spawn-Gang Commander | 3RR | Creature — Eldrazi Goblin | Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}." {1}{C}, Sacrifice an Eldrazi: Spawn-Gang Commander deals 2 damage to any target. 2/2 |
| Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |