M:tG card similarity search
R · Creature — Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Outrider of Jhess | 3U | Creature — Human Knight | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/2 |
| Dark Intimations | 2UBR | Sorcery | Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
| Roilmage's Trick | 3U | Instant | Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card. |
| Swinging Ship | Artifact — Attraction | Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. | |
| Vesuvan Mist | 1U | Instant | Kicker {1}{B} Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." |
| Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
| Brainbite | 2UB | Sorcery | Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card. |
| Tall as a Beanstalk | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
| Benalish Cavalry | 1W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
| Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |