Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dakmor Lancer

4BB · Creature — Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3

Similar cards

Color identity:
NameManaTypeText
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Bloodhall Priest 2BRCreature — Vampire Cleric Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
Wyll, Pact-Bound Duelist 3RRLegendary Creature — Human Warlock Specialize {2} When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. 4/4
Vampiric Spirit 2BBCreature — Spirit Flying When Vampiric Spirit enters the battlefield, you lose 4 life. 4/3
Golgari Charm BGInstant Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
Haze Frog 3GGCreature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1
Excavation Mole 2GCreature — Mole Trample When Excavation Mole enters the battlefield, mill three cards. 3/3
Carnival Carnivore 5BCreature — Alien Crab Horror Deathtouch When Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 4/6
Dread 3BBBCreature — Elemental Incarnation Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Final Showdown WInstant Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.
Page 308