M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Aven Heartstabber | UB | Creature — Bird Assassin | Flying As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch. When Aven Heartstabber dies, mill two cards, then draw a card. 1/1 |
| Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
| Reiterate | 1RR | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
| Reverberate | RR | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. |
| Twincast | UU | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. |
| Cooperate | 2U | Instant | Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy. |
| Profane Memento | 1 | Artifact | Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. |
| Portent Tracker | 1G | Creature — Satyr Scout | {T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. 1/1 |
| Akoum Firebird | 2RR | Creature — Phoenix | Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. 3/3 |
| Stubborn Burrowfiend | 1G | Creature — Badger Beast Mount | Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |