Card Codex

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17 May 2024: Card library updated.

Cyclone Sire

4U · Creature — Elemental

Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4

Similar cards

Color identity:
NameManaTypeText
Path to Exile WInstant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Death's-Head Buzzard 1BBCreature — Bird Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. 2/1
Shapers' Sanctuary GEnchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Psychic Vortex 2UUEnchantment Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, sacrifice a land and discard your hand.
Squirrel-Powered Scheme 2BEnchantment Increase the result of each die you roll by 2.
Private Research UEnchantment — Aura Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
Mindless Automaton 4Artifact Creature — Construct Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Sanguine Evangelist 2WCreature — Vampire Cleric Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying. 2/1
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