Card Codex

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17 May 2024: Card library updated.

Cyclone

2GG · Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Similar cards

Color identity:
NameManaTypeText
Catalyst Elemental 2RCreature — Elemental Sacrifice Catalyst Elemental: Add {R}{R}. 2/2
Greatbow Doyen 4GCreature — Elf Archer Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Bubble Smuggler 1UCreature — Octopus Fish Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) As Bubble Smuggler is turned face up, put four +1/+1 counters on it. 2/1
Vessel of Volatility 1REnchantment {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Stromkirk Patrol 4BCreature — Vampire Soldier Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3
Barrage of Expendables REnchantment {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Blood Rites 3RREnchantment {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.
Goblin Bombardment 1REnchantment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Skull Catapult 4Artifact {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
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