M:tG card similarity search
2UU · Sorcery
For each Spirit, return it to its owner's hand unless that player pays {3}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Eternal Isolation | 1W | Sorcery | Put target creature with power 4 or greater on the bottom of its owner's library. |
| Antagonism | 3R | Enchantment | At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn. |
| Mysterious Limousine | 3WW | Artifact — Vehicle | Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4 |
| Fraying Line | 4 | Artifact | When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. |
| Memory | 4UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |
| Refreshing Rain | 3G | Instant | If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life. |
| Defiler of Souls | 3BBR | Creature — Demon | Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature. 5/5 |
| Miara, Thorn of the Glade | 1B | Legendary Creature — Elf Scout | Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.) 1/2 |
| Myojin of Seeing Winds | 7UUU | Legendary Creature — Spirit | Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. 3/3 |
| A-Druidic Ritual | 2G | Sorcery | You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand. |