M:tG card similarity search
2UU · Sorcery
For each Spirit, return it to its owner's hand unless that player pays {3}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Blessed Spirits | 2W | Creature — Spirit | Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. 2/2 |
| Sudden Setback | 2UU | Instant | The owner of target spell or nonland permanent puts it on the top or bottom of their library. |
| Wake to Slaughter | 3BR | Sorcery | Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Haunter of Nightveil | 3UB | Creature — Spirit | Creatures your opponents control get -1/-0. 3/4 |
| Alesha, Who Smiles at Death | 2R | Legendary Creature — Human Warrior | First strike Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. 3/2 |
| Alliance of Arms | W | Sorcery | Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way. |
| Copy Catchers | 1U | Creature — Faerie | Flying Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. 2/1 |
| Harbinger of Night | 2BB | Creature — Spirit | At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3 |
| Rhystic Syphon | 3BB | Sorcery | Unless target player pays {3}, that player loses 5 life and you gain 5 life. |
| Marchesa, Dealer of Death | UBR | Legendary Creature — Human Rogue | Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/4 |