Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cut the Earthly Bond

U · Instant — Arcane

Return target enchanted permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Order of Whiteclay 1WWCreature — Kithkin Cleric {1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) 1/4
Scalelord Reckoner 3WWCreature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls. 4/4
Banishing Light 2WEnchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Borrowed Time 2WEnchantment When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Hieromancer's Cage 3WEnchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Epic Proportions 4GGEnchantment — Aura Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
Tiger Claws 2GEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
Struggle for Sanity 2BBSorcery Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Erebos's Titan 1BBBCreature — Giant As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. 5/5
Bad Wolf Bay Plane — Earth At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
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