Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cursed Totem

2 · Artifact

Activated abilities of creatures can't be activated.

Similar cards

Color identity:
NameManaTypeText
Whimwader 4UCreature — Elemental Whimwader can't attack unless defending player controls a blue permanent. 6/4
Blow Your House Down 2RSorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Mana Cache 1RREnchantment At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
Crossway Vampire 1RRCreature — Vampire When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2
Screeching Griffin 3WCreature — Griffin Flying {R}: Target creature can't block Screeching Griffin this turn. 2/2
Nomad Decoy 2WCreature — Human Nomad {W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard. 1/2
Phantasmal Bear UCreature — Bear Illusion When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. 2/2
Cradle of the Accursed Land — Desert {T}: Add {C}. {3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Gutterbones BCreature — Skeleton Warrior Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn. 2/1
Muse Vessel 4Artifact {3}, {T}: Target player exiles a card from their hand. Activate only as a sorcery. {1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
Page 162