M:tG card similarity search
2B · Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.) 3/2
Name | Mana | Type | Text |
---|---|---|---|
Jarad, Golgari Lich Lord | BBGG | Legendary Creature — Zombie Elf | Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. 2/2 |
Display of Dominance | 1G | Instant | Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn. |
Reign of the Pit | 4BB | Sorcery | Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way. |
Smolder Initiate | B | Creature — Elemental Shaman | Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1 |
Stitched Assistant | 2U | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2 |
Ashenmoor Gouger | B/RB/RB/R | Creature — Elemental Warrior | Ashenmoor Gouger can't block. 4/4 |
Boggart Ram-Gang | R/GR/GR/G | Creature — Goblin Warrior | Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3 |
Order of the White Shield | WW | Creature — Human Knight | Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1 |
Mardu Roughrider | 2RWB | Creature — Orc Warrior | Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4 |
For the Emperor! | 3W | Sorcery | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. |