M:tG card similarity search
2BB · Enchantment
As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sram, Senior Edificer | 1W | Legendary Creature — Dwarf Advisor | Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2 |
| Vodalian Mystic | 1U | Creature — Merfolk Wizard | {T}: Target instant or sorcery spell becomes the color of your choice. 1/1 |
| Gold Mine | Land | {T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐ | |
| Quirion Dryad | 1G | Creature — Dryad | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. 1/1 |
| Mindwrack Demon | 2BB | Creature — Demon | Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. 4/5 |
| Heliod, the Warped Eclipse | Legendary Enchantment Creature — Phyrexian God | You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6 | |
| Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Lydari Druid | 2G | Creature — Druid | When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way. (This effect lasts indefinitely.) 2/2 |
| Rush of Dread | 1BB | Sorcery | Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. |
| War Elemental | RRR | Creature — Elemental | When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1 |