Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Curse of Vitality

2W · Enchantment — Aura Curse

Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Similar cards

Color identity:
NameManaTypeText
Deafening Silence WEnchantment Each player can't cast more than one noncreature spell each turn.
Sphinx's Decree 1WSorcery Each opponent can't cast instant or sorcery spells during that player's next turn.
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Desist 4G/WG/WSorcery Destroy all artifacts and enchantments.
Purify 3WWSorcery Destroy all artifacts and enchantments.
Bat Whisperer 3BCreature — Vampire When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2
Chaos Defiler 3BRArtifact Creature — Demon Construct Trample Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. 5/4
A-Vampire Scrivener 3BCreature — Vampire Warlock Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. 2/2
The Brothers' War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Banewasp Affliction 1BEnchantment — Aura Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
Page 499