M:tG card similarity search
2R · Enchantment — Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lone Revenant | 3UU | Creature — Spirit | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4 |
| Oppression | 1BB | Enchantment | Whenever a player casts a spell, that player discards a card. |
| Surge of Strength | RG | Instant | As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value. |
| Dwarven Vigilantes | 2R | Creature — Dwarf | Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. 2/2 |
| Bronze Bombshell | 4 | Artifact Creature — Construct | When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player. 4/1 |
| Intelligence Bobblehead | 3 | Artifact — Bobblehead | {T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control. |
| Veiled Sentry | U | Enchantment | When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value. |
| Archghoul of Thraben | 2B | Creature — Zombie Cleric | Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. 3/2 |
| Grand Abolisher | WW | Creature — Human Cleric | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 |
| Perplexing Chimera | 4U | Enchantment Creature — Chimera | Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3 |