M:tG card similarity search
4W · Enchantment — Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sylvan Offering | XG | Sorcery | Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. |
| Agonizing Remorse | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. |
| Furor of the Bitten | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
| Strength of Isolation | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |
| Mana Clash | R | Sorcery | You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. |
| Wizard from Beyond | WUBRG | Legendary Enchantment — Background | Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.) Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types. As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time. |
| Nemata, Primeval Warden | 2BG | Legendary Creature — Treefolk | Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card. 3/4 |
| Chosen by Heliod | 1W | Enchantment — Aura | Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2. |
| Scavenged Weaponry | 2B | Enchantment — Aura | Enchant creature When Scavenged Weaponry enters the battlefield, draw a card. Enchanted creature gets +1/+1. |